By Golden Sea Studio, Bored Mummy is a quirky adventure-puzzle game set in a tongue-in-cheek version of ancient Egypt, where the mummies are alive, grumpy, and extremely bored. Instead of haunting tombs, they solve puzzles, dig up treasures, raise bizarre pets, and argue about food.

Players step into a layered world of dusty ruins, branching storylines, and absurd characters. Your goal? Navigate the maze-like tombs, complete mini-games, and manage your very own group of dramatic, personality-filled mummies. Each decision you make-whether it’s feeding your ancient pet or choosing a dialogue path—shapes your journey through this satirical, sand-covered land.

Bored Mummy offers a mix of gameplay styles. You’ll mine gems, solve food-based logic puzzles, uncover secret rooms, and even raise ancient creatures that help-or annoy-you along the way. With multi-path exploration and character-specific traits, the game invites players to build clever strategies using limited resources and customized mummy squads.

Every mummy has its quirks. Some are lazy, others are greedy, and a few just want to nap. It’s up to you to figure out how to keep them moving, fed, and focused-without waking any ancient curses.

The art style is bold and stylized, with expressive animations and vibrant desert settings. Paired with comedic writing and choice-driven dialogue, Bored Mummy delivers both laughs and thoughtful gameplay wrapped in a fun, mobile-friendly format.

Whether you’re here to solve puzzles, collect strange loot, or just see what a sarcastic mummy has to say about your decisions, Bored Mummy is full of surprises.

Funny, weird, and unexpectedly deep-Bored Mummy turns ancient ruins into your new favorite playground.

Dig in. Wake up. And try not to break anything (again).

Client: Internal
Category: Game Design, UI/UX, 2D Animation
Start date: 2025
Finish date: 2025

By Golden Sea Studio, Bored Mummy is a quirky adventure-puzzle game set in a tongue-in-cheek version of ancient Egypt, where the mummies are alive, grumpy, and extremely bored. Instead of haunting tombs, they solve puzzles, dig up treasures, raise bizarre pets, and argue about food. Players step into a layered world of dusty ruins, branching […]