Game Development
GUNFUNNY
Discipline
Mobile Game
Multiplayer PvP shooter published globally on iOS & Android.

The brief
From a real problem to a working product.
GUNFUNNY started as an idea: make a fast, fun shooter that anyone could pick up in 60 seconds but still want to play for months. Golden Sea Studios handled the full production cycle — game design, character art, animation, backend infrastructure, and store submission.
The core loop is tight: jump in, shoot, earn, upgrade. PvP matchmaking via Photon keeps latency low for players across Southeast Asia, the US, and Europe. A seasonal battle pass drives long-term retention without pay-to-win mechanics.
Post-launch, we ran live ops — balancing patches, limited-time events, and A/B-tested monetization flows. The game hit top charts in several markets within the first two weeks of release.
Scope delivered
The work behind the outcome.
- 01Real-time PvP matchmaking
- 02Character & weapon customization
- 03Season battle pass system
- 04Global iOS & Android release
- 05Live Ops & content updates
Category
Game Development
Technology
Unity · C# · Photon PUN · Firebase · iOS & Android
Studio
Golden Sea Studios
Ho Chi Minh City, Vietnam
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