Game Development
GUNFUNNY
Discipline
Mobile Game
Multiplayer PvP shooter published globally on iOS & Android.

The brief
What it is and how it was built.
GUNFUNNY was meant to be a shooter anyone can pick up in a minute and still want to play months later. Golden Sea handled the whole production: game design, character art, animation, the backend and the store releases.
A match is simple: drop in, shoot, collect rewards, upgrade. Photon keeps latency low for players in Southeast Asia, the US and Europe. A seasonal battle pass gives players a reason to come back, and nothing in it lets money buy a win.
After launch the team ran live operations: balance patches, limited-time events and A/B tests on the purchase flow. Within its first two weeks the game reached the top of the charts in several markets.
Scope delivered
What we delivered.
- 01Real-time PvP matchmaking
- 02Character & weapon customization
- 03Season battle pass system
- 04Global iOS & Android release
- 05Live Ops & content updates
Category
Game Development
Technology
Unity · C# · Photon PUN · Firebase · iOS & Android
Studio
Golden Sea Studios
Ho Chi Minh City, Vietnam
This project proves
Game DevelopmentEnd-to-end production of a real-time PvP shooter, from design through release on both stores.
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