Golden Sea Gaming Studio
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Game Development

GUNFUNNY

Discipline

Mobile Game

Multiplayer PvP shooter published globally on iOS & Android.

GUNFUNNY

The brief

What it is and how it was built.

GUNFUNNY was meant to be a shooter anyone can pick up in a minute and still want to play months later. Golden Sea handled the whole production: game design, character art, animation, the backend and the store releases.

A match is simple: drop in, shoot, collect rewards, upgrade. Photon keeps latency low for players in Southeast Asia, the US and Europe. A seasonal battle pass gives players a reason to come back, and nothing in it lets money buy a win.

After launch the team ran live operations: balance patches, limited-time events and A/B tests on the purchase flow. Within its first two weeks the game reached the top of the charts in several markets.

Scope delivered

What we delivered.

  1. 01Real-time PvP matchmaking
  2. 02Character & weapon customization
  3. 03Season battle pass system
  4. 04Global iOS & Android release
  5. 05Live Ops & content updates

Category

Game Development

Technology

Unity · C# · Photon PUN · Firebase · iOS & Android

Studio

Golden Sea Studios

Ho Chi Minh City, Vietnam

This project proves

Game Development

End-to-end production of a real-time PvP shooter, from design through release on both stores.

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