Game Development
KING OF GUN
Discipline
Game Development
Full-production action shooter from concept to global launch.

The brief
From a real problem to a working product.
KING OF GUN was a full outsourcing engagement — the client came to us with a concept and brand direction, and Golden Sea took it from GDD (Game Design Document) to App Store submission.
The game features a roster of military-themed hero characters, each with unique abilities and weapon affinities. We designed and balanced 20+ weapons across pistols, rifles, SMGs, and heavy ordnance. The progression system — experience, upgrades, unlocks — was built to keep players engaged across a 6-month content roadmap.
Our team managed the full production pipeline: concept art, 3D modeling, rigging, animation, audio integration, UI design, backend setup on PlayFab, and both iOS and Android store submissions. The client handled marketing; we handled everything technical.
Scope delivered
The work behind the outcome.
- 01Hero & squad character system
- 0220+ weapon types with upgrade paths
- 03Story campaign + PvP modes
- 04PlayFab backend for player data
- 05Published by international partner
Category
Game Development
Technology
Unity · C# · Photon · PlayFab · iOS & Android
Studio
Golden Sea Studios
Ho Chi Minh City, Vietnam
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