Game Development
KING OF GUN
Discipline
Game Development
Full-production action shooter from concept to global launch.

The brief
What it is and how it was built.
KING OF GUN was a full outsourcing job. The client brought the concept and the brand direction, and Golden Sea took it from the game design document to the App Store.
The game has a roster of military heroes, each with their own skills and preferred weapons. The team designed and balanced more than 20 weapons, from pistols and rifles to SMGs and heavy weapons, and built the progression of experience, upgrades and unlocks around a six-month content plan.
Golden Sea ran the whole pipeline: concept art, 3D models, rigging, animation, audio, UI, the PlayFab backend, and the iOS and Android releases. The client handled marketing and Golden Sea handled everything technical.
Scope delivered
What we delivered.
- 01Hero & squad character system
- 0220+ weapon types with upgrade paths
- 03Story campaign + PvP modes
- 04PlayFab backend for player data
- 05Published by international partner
Category
Game Development
Technology
Unity · C# · Photon · PlayFab · iOS & Android
Studio
Golden Sea Studios
Ho Chi Minh City, Vietnam
This project proves
Game DevelopmentFull-production outsourcing for an international publisher: the client kept marketing, Golden Sea owned all engineering.
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