Golden Sea Gaming Studio
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Game Development

Sushi 2048

Discipline

Mobile Game

2048-style puzzle game with sushi characters and a satisfying tile-merge mechanic.

Sushi 2048

The brief

What it is and how it was built.

Sushi 2048 keeps the classic 2048 rules and gives the tiles faces. Each sushi, from tamago and ebi to maguro and uni, is one tier, and every merge has its own small animation and sound.

It is made for short breaks, like a commute or a waiting room. The team kept the install under 50 MB by trimming every asset and using code-driven animation where it worked.

AdMob shows a banner on the main menu and interstitials between runs. A continue option, where watching a rewarded ad gives three extra moves, brings in ad views without annoying players. After launch, players came back three to four times a day.

Scope delivered

What we delivered.

  1. 012048 tile mechanic with sushi art
  2. 02Smooth swipe gesture system
  3. 03Endless + challenge mode
  4. 04AdMob interstitial & banner
  5. 05Light: under 50 MB to install

Category

Game Development

Technology

Unity · C# · iOS & Android · AdMob · Firebase

Studio

Golden Sea Studios

Ho Chi Minh City, Vietnam

This project proves

Game Development

Optimized to an install under 50 MB with a rewarded-ad loop built for short sessions.

Have a similar challenge?

Send us a few lines and we will talk it through.