Game Development
Sushi 2048
Discipline
Mobile Game
2048-style puzzle game with sushi characters and a satisfying tile-merge mechanic.

The brief
What it is and how it was built.
Sushi 2048 keeps the classic 2048 rules and gives the tiles faces. Each sushi, from tamago and ebi to maguro and uni, is one tier, and every merge has its own small animation and sound.
It is made for short breaks, like a commute or a waiting room. The team kept the install under 50 MB by trimming every asset and using code-driven animation where it worked.
AdMob shows a banner on the main menu and interstitials between runs. A continue option, where watching a rewarded ad gives three extra moves, brings in ad views without annoying players. After launch, players came back three to four times a day.
Scope delivered
What we delivered.
- 012048 tile mechanic with sushi art
- 02Smooth swipe gesture system
- 03Endless + challenge mode
- 04AdMob interstitial & banner
- 05Light: under 50 MB to install
Category
Game Development
Technology
Unity · C# · iOS & Android · AdMob · Firebase
Studio
Golden Sea Studios
Ho Chi Minh City, Vietnam
This project proves
Game DevelopmentOptimized to an install under 50 MB with a rewarded-ad loop built for short sessions.
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