Golden Sea Gaming Studio
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Game Development

Mushroom Smackdown

Discipline

Mobile Game

Fast-paced multiplayer battle game with wild mushroom characters.

Mushroom Smackdown

The brief

What it is and how it was built.

Mushroom Smackdown is a party brawler for short mobile sessions: a match lasts two to three minutes. Each mushroom fighter has its own abilities, and some counter others, so no two matches play the same.

The look is loud and cartoony on purpose, with big hit effects, bouncy movement and bright arenas. The team created the whole visual identity: characters, environments, UI and effects.

Networking uses Mirror for Unity on dedicated servers. It was tuned for Southeast Asian conditions, meaning mobile data, unstable latency and older phones, and stays smooth on 4G with pings above 100 ms.

Scope delivered

What we delivered.

  1. 01Real-time 4-player battles
  2. 0210+ unique mushroom characters
  3. 03Ability & power-up system
  4. 04Ranked leaderboard
  5. 05Cross-platform iOS & Android

Category

Game Development

Technology

Unity · Mirror Networking · C# · iOS & Android · Firebase

Studio

Golden Sea Studios

Ho Chi Minh City, Vietnam

This project proves

Game Development

Real-time multiplayer on dedicated servers, tuned for Southeast Asian networks and mid-range devices.

Have a similar challenge?

Send us a few lines and we will talk it through.